About Have You Played

This newsletter is now on my blog!

Learn about recent games you should play and how to think about them, written for everyone. My promises to you:

  • No academic jargon unless absolutely necessary!

  • No breaking news and industry talk. Too much of games discourse is around how much money they make.

  • 1000-3000 words per issue. Long enough to get into specifics, not so long you give up halfway through.

What I find most exciting about games is their incredible number and variety. The barriers to entry and distribution are lower than ever. But even after making games for twenty years, I still find it hard to wrap my arms around everything that’s going on. I want to learn about the amazing games people are making, but existing games outlets, with their focus on breaking news and reviews, aren’t doing it for me. And while there’s no lack of great games writing in the world, much of it is highly specialised and written for experts.

I want to write something I’d like to read: a newsletter that helps me understand what matters in games today, from someone with direct experience. Something that takes games seriously – which means being serious about critiquing them. And that’s fun to read!

About Adrian Hon

I’m not very good at games, and I spent just as much time reading books and watching TV and movies as I do on games, but I do like writing about them. They’re the world’s most interesting art form today.

I’ve been making games professionally since 2004. I’m currently CEO at Six to Start, co-creator of Zombies, Run!, a columnist at EDGE magazine, and author of You’ve Been Played: How Corporations, Governments, and Schools Use Games to Control Us All.

You can read my blog at mssv.net, where I write about non-game things.

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The games you should (and shouldn't) play, and how to think about them

People

CEO of Six to Start (Zombies, Run!, The Walk), author of A History of the Future in 100 Objects, former neuroscientist and experimental psychologist. Writing a book on gamification.