7 Comments

Thanks for the review. The game managed to get a lot of good press so I found your take on it refreshing. Pity about the driving being so stunted. I like the idea of a more immersive driving simulator, but then it should last longer than a few seconds at a go!

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"Pacific Drive is one of these new kinds of games that disdains easy/medium/hard difficulty settings, instead giving players dozens of individual modifiers to tune the game to their liking." This is perhaps a remnant of my being old, but to me that feels like cheating. There is a "correct" version of the game, and it's the one that comes out of the box. I realize that's not true, and I'd never tell anyone not to tweak a game to suit their preference/need/playstyle. But it bugs me on a foundational level.

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I imagine they're thinking "we're just giving people choices" but the decision to not offer recommended difficulties is an active choice too! It's baffling.

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I don't know. I respect hard games but a lot of games also use difficulty to pad their gameplay time.

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Yeah, I actually love resource gathering and crafting, but this sounds fiddly for the sake of "immersion" to the point of being aggravating.

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Great read and solid points.

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This looks so beautiful but sounds so frustrating!

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